There are also weekly community events, such as Crypto-Thursday, Vaultbreaker-Thursday and Nuclear-Monday. Once the shield hubs are under player controls, the Fortress in the center of the world is open to attack. Alliances must capture wrecked satellites to acquire codes to hack shield hubs. In early 2013, the Endgame events started. It falls to you to rally the forces of humanity and regain control of The Tacitus. Led by the mysterious and influential Athos, this wild force has now acquired the vast power of The Tacitus, an alien matrix of incalculable knowledge, which they will use to expand their power and spread the toxic Tiberium crystals across the globe. "Following the Mutant Exodus of 2037, defeated remnants of The Forgotten have once again grown powerful in the Tiberium rich wastes of the wastelands now known as the Forgotten Lands. This introduction text is given at the beginning of the game: The Fortress was rumored to hold the Tacitus. The players also fight Forgotten outposts to drive toward the center of the world, where a Forgotten Fortress was established. The game is set between the Third Tiberium War and the Fourth Tiberium War, but no main story was ever to be included, as Phenomic considered Tiberium Alliances a game where the players create their own story by forming alliances and fighting others. The goal of the game is to reach the Endgame, where alliances would have to capture the Tacitus at the center of the world. There is a time limit during the combat stage. Players control a static army, which must be repaired after taking damage units can be leveled up just like buildings. The map is a large circle, with the Mutants controlling the center, and players must drive toward the center and form alliances. The base is divided into buildings, defense, and offense sections. Research points are used to unlock new units. Attacking other players and Mutant forces is governed by command points, which regenerate over time. Players collect the following resources in their base and by combat: Green Tiberium, blue crystals, power, credits, and research points. Upgrading the base is how players gain ranks. Players control a base, and can place and upgrade buildings. Further development of Tiberium Alliances was continued by Easy Studios until 2015, when Envision Entertainment, formed of Phenomic staff, was assigned to the task. On 12 July 2013, the Phenomic studio was closed, with all 60 employees losing their jobs. The top players would receive keys to the closed beta for Command & Conquer.īy 1 July 2013, the Command & Conquer: Red Alert Alliances project was underway by EA Phenomic, being very similar to Tiberium Alliances. In July 2012, Tiberium Alliances counted more than a million players.įor the one year anniversary in May 2013, a contest was announced on a special anniversary world. The game went gold on, shortly after opening servers for nine more languages. Public release and aftermath (2012-present) Along with maintenance downtime, Nod gameplay was spread on other servers as well. As of, the Brotherhood of Nod is available to play on the former closed beta servers. On 14 March 2012, EA transferred Tiberium Alliances from closed to open beta, lifting the NDA policy and uploading a new trailer. It was confirmed that the Forgotten would be a neutral and unplayable faction, as they cover most of the map and 90% of the battles are expected to be against them. On 28 January 2012, the Russian gaming portal Igromania made a video showcasing Tiberium Alliances and interviewing some of its creators. On 18 December, EA Phenomic confirmed that Tiberium Alliances would be available in more languages on their official Twitter profile. Some fansites were also giving codes via contests under EA's authorization. EA gave codes through e-mail, but sometimes gave codes that could be used from 20 to 1000 times via Twitter. The official trailer was released a day later.Īs of 15 December 2011, people could sign up for the closed beta testing. Tiberium Alliances was unofficially revealed on 13 December 2011 by the French C&C fansite, after EA had registered several Internet domains with the word "Alliances" on 2 December. 1.2 Public release and aftermath (2012-present)ĭevelopment Revelation and closed beta (2011-2012).
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